Brink
Environment Artist – Splash Damage
Contributed to environment asset production for Brink, supporting large-scale multiplayer level development.
Responsibilities included:
3D modeling and texturing of environment and prop assets
Collaboration with level design and art teams to ensure visual consistency and performance optimization
It was a pleasure contributing to the project alongside the team at Splash Damage.
The following images showcase environment assets I created for the project, including beauty renders and production breakdowns.